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3D Ray Tracing Sandbox — Real CPU Path Tracing, Interactive

Watch a real ray tracer compute reflections, shadows and lighting live in your browser — adjustable light position, camera field of view, and material properties (roughness, reflectivity) — genuine ray-surface intersection math running on the CPU, the same fundamental technique behind offline rendering in film and game cinematics, made interactive.

How to use 3D Ray Tracing Sandbox

  1. Adjust light position and camera field of view.
  2. Change material properties on scene objects.
  3. Watch the scene re-render with real ray tracing.
  4. Try different material combinations.

Frequently asked questions

Is this real ray tracing, or a shader approximation?
Real ray tracing — rays are actually cast per pixel and intersected against scene geometry to compute reflections and shadows, computed on the CPU rather than approximated with a screen-space shader trick.
Why does it run on the CPU instead of the GPU?
CPU ray tracing is more straightforward to implement with exact intersection math and is fully portable without requiring WebGL/WebGPU support, at the cost of lower resolution or frame rate compared to GPU-accelerated ray tracing.
What material properties can I adjust?
Roughness, reflectivity and color are typically adjustable, letting you see how each affects how a surface interacts with light in the traced result.

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