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Geometric Ray Optics Sandbox — Real Snell's Law Refraction
Place laser sources, convex glass lenses, dispersing prisms and flat mirrors on a canvas and watch light rays trace through the scene using actual Snell's law refraction computed in real time — not pre-set beam paths — so moving a lens or changing its curvature genuinely changes where the light goes, the same way it would on an optical bench.
How to use Geometric Ray Optics Sandbox
- Place a laser source, then add lenses, prisms and mirrors.
- Watch rays trace and refract through the scene live.
- Move and rotate elements to see the ray paths update.
- Try a preset — focusing lens, prism dispersion, mirror reflection.
Frequently asked questions
- Is the refraction physically accurate?
- Yes — ray paths are computed using Snell's law at each surface based on the refractive indices you set, not a scripted or pre-baked visual effect.
- Why does a prism split light into colours here?
- Refractive index varies slightly with wavelength (dispersion) — the simulation models this, so a prism genuinely spreads a beam into its component colours rather than just displaying a rainbow texture.
- Can I simulate a real lens configuration?
- Yes — set focal length, curvature and position to approximate a real lens setup and see where the focal point actually falls, useful for building intuition before working through the physics by hand.
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